Hoodies and Barrels : Using a Hide-and-seek Ubiquitous Game to Teach Mathematics

Imran A. Zualkernan, Ivon Arroyo, Beverly P. Woolf

Many children’s games have a universal, cross-cultural nature and have been used for hundreds of years, suggesting a developmental need for them. This paper presents a framework for leveraging this appeal and longevity of games by developing cognitive games based these popular physical games. This framework uses technology to maintain the physically and embodied components of the game. We provide an example of this process by developing a mathematics game based on the hide-and-seek paradigm. Four processes are identified: recreate the context of the physical game (places to hide), constraints (size or shape of place to hide, and hints) and variants of who wins. Technology enables physical movement of students while supporting knowledge acquisition. The prete-a-apprendre (PAP+) toolkit is used to develop an e-Textiles game that consists of hoodie s and barrels that communicate with each other using low-power wireless. Each hoodie contains an LCD display to convey hints to children while each barrel contains and RFID reader to identify children. The game can be deployed in structured or unstructured environments. We outline an evaluation of the pedagogical design of the game based on various intrinsic and extrinsic motivation criteria.